- Heya Gmanicus! What should be on main bus Factorio? Belt Balancers - how they work and how to make them, Finding balance: A guide to belt balancers, https://wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=183149. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This is the case because they use more splitters than the minimum required amount of splitters for a throughput unlimited balancer. Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt. Aarhus, Berlin Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. You're going to need more than a single belt of iron and copper. When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). Now red belt can span 6 tiles, which is pretty good for parts of the bus. This may happen at a later stage in the game up to which a bus is a very good tool to reduce clutter. Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. Lane balancers may be output balanced or input balanced. http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. There are numerous main bus blueprint designs you can choose from and use when in a match. But for some other parts of the bus you can easily do 6 belts next to each other Steam Community :: Guide :: Factorio: How to Build a Main Bus Chests between each belt structure move items along as well as providing a collection place for pickup. For the belt furthest from the assembler, split off green circuits. Readers ask: Factorio Main Bus Guide? - Bus foundation Watching the trains move through the junction is so satisfying and mesmerizing! One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. People Also Viewed. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Although a main bus can give you a huge advantage, it's still up to you if you want to use it. Frankfurt (Airport), Hamburg https://steamcommunity.com/sharedfiles/ =754378586. Generally my main bus consists of iron plate, copper plate, and coal. Please see the. To be throughput unlimited, a balancer must fulfil the following conditions: Balancers often do not fulfill the second condition because of internal bottlenecks. The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. But hey, if it can give you some form of advantage, then why not try to do it? In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. READ MORE: Rust: How to fix screen tearing. by netmand Wed Jan 30, 2019 6:16 pm, Post Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below. Keep the main bus, build your new base close to it. #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial Do you just want to finish the game, or do you plan on continuing after the rocket? All trademarks are property of their respective owners in the US and other countries. Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. there were conveyor belts. Other times, this is not an option. The direction of a bus, being horizontal or vertical depends on personal preference and how one likes to work on the production that splits off it, which can almost always be expanded for greater use later on. Valve Corporation. Hamburg. - Make sure to leave room for a lubricant pipe to feed the blue belt assemblers. Place another belt along the output side of the assemblers. by MobRules Thu Jan 10, 2019 5:12 am, Post I tried using next-level products (i.e. Hamburg, Kolding You need to sign in or create an account to do that. Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. - Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. Mister's Bar and Lanes. The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). Some players eventually phase out the main bus entirely in favor of robots. - Now red belt can span 6 tiles, which is pretty good for parts of the bus. 1.2K 91K views 1 year ago #Factorio #FactorioBaseTour This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! - 0 reviews that are not currently recommended. - Universal balancers can be throughput limited. Create an account to follow your favorite communities and start taking part in conversations. The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. by astroshak Thu Jan 10, 2019 2:08 am, Post - Upgrade belts when more throughput is needed. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Factorio SPLITTING OFF THE BUS How to Split off the bus 1.0 Tips and Tricks done quick - YouTube Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore. If you need more inject more material later instead of widening the bus. And instead of rebalancing you can use priority splitters. There is no real right answer just whatever works best for your set up. Privacy Policy. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. However, each triangular base section is an entire huge main bus! Balancers also use the mechanic that splitters take an equal amount of items from both input belts. Copper Cables: While they are high in demand for green circuits, they are used in almost nothing else. I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. This is done by adding two more splitters at the end of the balancer, as it can be seen here: However most balancers' bottlenecks can't be solved as easily. Once you've decided, proceed with collecting all the resources necessary to construct your main bus. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. Balancers that are input balanced take evenly from all input belts/belt lanes. Munich, Hamburg How many main bus lines do you generally use? - Factorio Forums by Hannu Wed Jan 30, 2019 7:28 am, Post The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Lubricant: Used in making Electric Engines & Express (blue) level belts, splitters and undergrounds. A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. - Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. by RLS0812 Thu Jan 31, 2019 3:22 am, Post Balancer mechanics - Factorio Wiki Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? For green circuitsi never go more than two for my starter base. Tutorial:Main bus - Factorio Wiki The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. When more than the number of allowed outputs backs up, the universal balancer behaves like a normal balancer, and may not balance properly. These items are often just put into chests for personal use rather than on a bus. IMPORTANT: Guide will be updated for Full Release when I can find the time to do so! - I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. (As shown). Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. - I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. These are being used to transport items and put some of it in the centre spot (which is the main purpose of a main bus). This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. how to design cityblocks : r/factorio Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. Makes doing blue science and rockets later easier as well. In place they are used sparingly, 1 gear factory provides more than enough for an assembly line, and they can be placed such that the iron comes on half the assembly line, and the gears are placed on the other half. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. Due to the design of the whole base, there are 4 main rails that come in from each direction and pass through a big lane junction. All production and builds in the factory are belt based and there are 4 identical, but rotated \"mini bases\" that each produce 1.3k SPM and fit into a corner triangle. Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. What is your definition of "main line bus" ? Lubeck, Hamburg how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. - Hamburg, Berlin (Airport Schonefeld) Amsterdam, Hamburg Kharkiv, Hamburg However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). We have located 2 bus terminals and one bus stop in Hamburg. Bus or train from Hamburg, timetables and tickets - GetByBus Place inserters as per screenshot -- only inserters need long-arms. Alternatively, one can make split-off setups without priority splitters. - If you believe your item has been removed by mistake, please contact, This item is incompatible with Factorio. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. Post by Rjskeet Thu Jan 31, 2019 4:44 pm, Post by Rjskeet Thu Jan 10, 2019 2:53 am, Post All production. I kinda disagree on steel. at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. Paris, Hamburg The way in which materials are split off from the main bus determines which production setups in the factory are prioritized if the bus delivers less input than all the setups combined need. You'll get more benefit from your modules if you prioritize using them for more expensive things first. Hamburg, Skopje Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. 1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. Oldenburg, Hamburg Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. I was pleasantly surprised when I saw you were behind this. Hamburg, Frankfurt There are also over 200 trains on the map.Overall a very impressive and extremely satisfying base, both visually and with its huge and efficient production capabilities. Re: How many main bus lines do you generally use? Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. Creating a train grid factory : r/factorio - reddit.com A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for. And the character saw they that they were good and that they would help him on his quest to get to end-game. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. Universal balancers solve this issue by having the back-looping built in. Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. Search reviews. - I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. What should I put on my new main bus and how many belts of each item? The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. 4 iron and 4 copper is fine. Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv These balancers can balance evenly between any inputs and any outputs. Far better to make these locally as needed. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post (Many products require both iron plates and gear wheels). All rights reserved. I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. Hamburg They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! If a universal balancer is throughput limited, the bottleneck may be in the loops or the balancer itself. Make sure the empty side is across from the inserter! by sha664817 Fri Feb 01, 2019 6:57 am, Post Groningen, Hamburg This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. The following are 2 designs for a split-off off a 2-wide bus (by reddit user /u/unique_2). Comati PSG Zentral-Omnibus-Bahnhof Bus terminal, Hamburg, Comati PSG Zentral-Omnibus-Bahnhof Bus terminal. For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. Creating a train grid factory. by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post Press J to jump to the feed. there is even enough iron left for "buildy things" (belts, etc). Click here to open location in google maps. The bottleneck in this balancer is that the two middle belts only get input from one splitter. This formula is based on the number of nodes in a Bene network, which is essentially the same as a throughput unlimited balancer it allows any input to reach any output. Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! Split off iron in two places (for throughput), and a half-belt of green circuits. It will just depend on you on which design you would do as long as the conveyor belt is included. I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. For the belt furthest from the assembler, split off copper plates. This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. Place Assemblers: 1 crafting Iron Gear Wheels, 1 each for belts and assemblers, then 8-10 for Green Science. Having smaller groups of only one or two is also not a bad thing. Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. After that I begin to distribute production to separate factories and do not have single main bus for all products. I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. One of the most popular alternatives is the modular outposts. Add more production to fill your belts with intermediate products: Copper & Iron Plate, Steel, Green Circuits, etc. First of all, you'll need to think of the best area in where to put it. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. by Rjskeet Thu Jan 10, 2019 1:55 am, Post This is fixed by adding more furnace/mine set ups to keep production high. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This item will only be visible in searches to you, your friends, and admins. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. Hamburg, Lviv by Trebor Thu Jan 10, 2019 5:14 am, Post Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. How many main lines of base resources( copper. For more information, please see our 0eNqVld9ugyAUxl/FnKstwRbwT1sfY7fL0mhLHIlFh9DMGN99qO1mWrrCFfHI9+NwvgP0UFSaNZILBVkP/FCLFrL3HlpeirwaY6prGGRw5lJpE0Eg8tMYmGeEFAYEXBzZN2RkQB7Kt4WSWpVcsdNC1lRcKSYXsshBpmQu2qaWKixYpRbiePhAwITiirN509NHtxf6VJhlMvKIgaCpWyOrxbiqQYUUQWeGeBgTusFQdwz5BxN5ZxPZMLE3htowiTMGXykIjlyyw/wrtjBT70LdQKkFuvmFamO7LGVtxidY01bXXqq1avTYNXfgrW8hsa2Ou/v2tqS1SubEiA1BsKcX+HnVCPH1lzhAqb8X+M8KLh44QSKHIl6sxavEIVHvQ2I3JvEx13rMSOqCwBeEPYuN72as9wbZ+p5OgzEX7HQZZ4tnBkGVG52J0XDaUyB5+amCl6IL1nqtBf/SbE9fg9xMPTPZTuA0jmmabiihu2H4AQXcOK0=, 0eNqVlNFugzAMRX8F+WmTwkpSSlc+Y6/TVEEbdZZoYMGphir+fYZOHVrTijwhQu7J9Y3xGcrK6caiIcjPgLvatJC/n6HFgymqYY26RkMOJ7TkeEWAKY7DwmVHrKAXgGavvyGXvQhQvk2UyqtE0seJrKmQSNuJbDlDRrYwbVNbiktd0USc9h8CtCEk1Jeix5dua9yx5GNyeY8hoKlbltVmOJVRMW/t+JH2g6F/GDUbkzygLIPNLH2YNBijfJjVbMzVjIA9Wr27fFIeZnZ707cJvaweuFpfCY6v2B5szc/HWQ++ftumdtS4oUFuuK+hoSU+d5sZ9cXXAqUPIZPA3L1GpAy9Pb8ZFRx38pc2mjthy+BO97tLQ+L2tpNcBXSk30QWWov3p5XrwBHCFJ5t4xzMJxNeQFWwjNdUPFYUWTx8UvRUdtHCLZzBL6e36jkqeetJ23bkZmmqsmytpNr0/Q+uzw2D.
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